Better Learning Experience – Gamification

Posted : 02-Aug-2017

Todays kids are exposed to mobile technology before their K12 classrooms. They are now skillful enough to operate basic computers and smart phones. To make learning an interesting affair, gamification has become the new avatar in k12 education, an effective technique to engage learners. The best part of gamification is its informal learning environs. The learner can learn in real life situations and experience a better knowledge retention.

Gamification allows students to learn in a stress-free environment. With gamification, even the dullest and the most complicated information can be absorbed more easily because students enjoy the process of learning by participating actively. Interestingly, knowledge gaining simply becomes a plus as students focus much on achieving the reward. K12 teachers are increasingly incorporating such learning techniques to make the overall e-learning experience dynamic. Employing gamification in K12 curriculum is bringing some best results in learning, recall, and retention.

In words of G Charan Reddy, K12 student from Narayana group of schools “Useof nSlate - a learning tab enables higher order thinking skills with powerful learning content. It provided me with individualized learning opportunities that improved my performance.” An enthusiastic Charan further added that the gamification in nSlate has some real fun to learning element. It is an effective technique to actively engage learners and bring clarity about concepts.

Nslate offers robust assessment-building platform OQB lets teachers create, review and distribute assessments. Through an intuitive web interface, teachers can create quizzes or tests containing a mix of multiple choice, fill-in-the-blank, short answer and essay questions. Assessments are scored automatically and the results are available for analysis for all – teacher, student and parent.

The science behind Gamification

Gamification creates a sense of enthusiasm among learners. Participating in an activity stimulates our body and mind, especially when exercising, our body release a hormone known as endorphins. The same applies when an e-learning game challenge learners, endorphins are released. The excitement with fun learning help students to retain more information. This makes gamification e-learning so very beneficial for learners.

By mixing elements from games into the classroom provides students with opportunities to perform freely, show competency, and work together. There are many advantages of using gamification within your eLearning courses. A few mentioned below

It;s fun:The highlight of gamification is its fun part. A learning way to the non-traditional learning experience with leaderboards, badges, points, and rewards is a major plus in your students; eyes and makes it more enjoyable to everyone.

Instantaneous feedback: A quiz or assignment, the learner instantly knows where they stand among their peers.

Create engagement: if you are using a reward system, such as badges or points, you can allow your students and users to use those badges and points for real benefits.

Increase on retention:The boring lessons goes away. Students can now retain things effectively.

More time spent:Simply put, your students are likely to spend more time within your eLearning course if it is more enjoyable, engaging, and fun.


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